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Themen | 007/2023 (31.05.2023)
  • SEEKING SOLIS
    How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thriller – with the help of two of videogames’ brightest stars
  • DIVIDE AND CONQUER
    Weighing up the delicate imbalance of asymmetrical multiplayer
  • FEAR THE OLD BLOOD
    The dark magic of Bloodborne lingers, even as FromSoftware moves on to pastures new
  • THE MAKING OF CARD SHARK
    How Kubrick and magic tricks inspired a whole lot of cheating
  • Performance anxieties
    Why are developers failing to deliver 60fps from hardware that promised to hit the mark?
Themen | 008/2023 (27.06.2023)
  • DEEP TROUBLE
    The Chinese Room drills into a rich vein of ’70s horror in terrifying first person chiller Still Wakes The Deep
  • THE MAKING OF...
    A game made in the margins
  • All hands on Deck
    As the portable PC race hots up, we weigh up two rivals to Valve’s game-changing handheld
  • Creative crucible
    The creator of Shadowrun returns with Adventure Forge, an entirely code-free game-creation kit
  • Gathering of developers
    This year’s Develop conference in Brighton features an abundance of game-making talent
Themen | 010/2023 (22.08.2023)
  • S ABOVE SO BELO
    After 13 years, Remedy is ready to make the game of its dreams
  • SILENCE IS GORDON
    Why does the mute protagonist still loom large over the landscape of firstperson-viewed games?
  • DREAM TICKET
    As Media Molecule prepares to move on, we get the inside track on Tren, its spectacular swan song for Dreams
  • HARDSPACE: SHIPBREAKER
    How Blackbird Interactive cracked the formula for a sci-fi tale of dystopian deconstruction
  • Deal of the decade
    Microsoft’s Activision plan satisfies US courts and (most) third parties thanks to a series of ten-year concessions
Themen | 011/2023 (19.09.2023)
  • ANOTHER DIMENSION
    2D or not 2D: that is the question, in Nintendo-inspired storybook adventure The Plucky Squire
  • COLLECTED WORKS AARYN FLYNN
    How working on tools for Neverwinter Nights led the former BioWare GM to interfacing with the EA machine and grappling with the challenges of Anthem
  • THE CALL OF THE WEIRD
    The videogame influence of HP Lovecraft and the Cthulhu mythos is only growing. What does it mean to call on the ultra-traditionalist master of cosmic horror?
  • An Unreal opportunity
    As Epic positions Fortnite as the next big gaming platform, three studios outline the pros and cons of developing on UEFN
Themen | 012/2023 (24.10.2023)
  • THE 100 GREATEST GAMES OF EDGE’S LIFETIME
    No arguments – for once – just lots of votes, resulting in a countdown of the finest accomplishments across 30 years of game history
  • THE SHAPE OF THINGS TO COME
    Thirty years ago, in the very first issue of Edge, a selection of luminaries gave their predictions of how videogames would evolve in the coming years. In 2013, another group of industry professionals looked into their crystal balls to see what the future of videogames held. In 2023, we’re looking back at those predictions to see how they have fared in the cold light of reality. In addition, we’ve gathered a group of analysts, technologists and industry leaders to ask how videogames might evolve over the next ten years. As an added bonus, since this is Edge’s 30th anniversary, we’re also asking them what the far future might hold, 30 years hence. Considering just how much videogames have changed since 1993, the future world of 2053 could be a very different place indeed.
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Porträt von Edge (UK)

Das Edge-Magazin ist der führende Name im Spiele-Journalismus und wird jedem echten Fan von plattformübergreifenden Spielen bekannt sein. Das Wunderbare an Edge ist, dass es im Gegensatz zu so gut wie jedem anderen Spielemagazin da draußen nicht an eine bestimmte Plattform gebunden ist, die PC-, PS3 Xbox360-, Wii-, PSVita-, DS- und sogar iOS-Spiele umfasst. Edge ist ein Mekka für Spielejournalisten, mit Beiträgen von führenden Autoren aller Formate, und enthält bekanntermaßen fachkundige und ehrliche Rezensionen, alle aktuellen Nachrichten, faszinierende Einsichten und Ansichten aus der Spieleindustrie und Features über die Natur des Spielens als Ganzes. Edge ist wunderschön gestaltet und produziert und ein Muss für jeden Gamer. Ein beständiger Lieferant von feinen Covern, obendrein.
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Die EDGE ist für mich eine der interessantesten Zeitschriften im Videogames Bereich - und auch die einzige, bei der es Sinn macht, sie auf Papier zu abonnieren. Das ambitionierte Layout, die gut recherchierten Hintergrundartikel, etwa zur Entwicklungsgeschichte einzelner Titel - und die unkonventionelle aber faire Weise, Spiele zu rezensieren macht die Edge zu einem besonderen Paket.

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In der aktuellen Ausgabe von Edge (UK)

  • Number crunching
    Behind the scenes – and inside the results – of our 30th anniversary greatest games poll 
  • Gold standard
    The Making Of Karateka sets a new high watermark for commemorating classic games
  • VILLAGE PEOPLE
    The most region-specific game of all time?
  • ARCADE WATCH
    Keeping an eye on the coin-op gaming scene 
  • Soundbytes
    Game commentary in snack-sized mouthfuls
  • THIS MONTH ON EDGE
    Some of the other things on our minds when we weren’t doing everything else
  • Starting At Zero
    My regret for entering an industry where I didn’t belong and my shame for contributing nothing were indescribable Congratulations to the team at Edge for reaching the 30th anniversary of the magazine’s publication! I also started my journey in the videogame industry at around the same time – 34 years ago, in fact, when I joined Sega’s coin-op division. What most people don’t know is that it was not my first career choice. It was a time without the Internet, so naturally it was somewhat unusual for students to aim for the videogame industry right after graduation. There were lots of questions. What is a gaming company like? What kind of people work there? What kind of work do they do? There was little information available.
  • EVE: VANGUARD
    CCP dusts off an interplanetary shooter concept with links to the stars
  • FINAL FANTASY VII: REBIRTH
    This second instalment brings the whole party together
  • LIKE A DRAGON GAIDEN: THE MAN WHO ERASED HIS NAME
    Kazuma Kiryu’s new mission, should he choose to accept it
  • WARHAMMER 40,000: SPACE MARINE 2
    Developer Saber Interactive Publisher Format Focus Entertainment PC, PS5, Xbox Series Origin Release US 2024 Could there be a more archetypal videogame image than that of a space marine standing firm as alien bodies crash against their armour, a lone bulwark holding back the swarm? It might equally describe Gears Of War or StarCraft or any number of titles holding the actual Aliens licence; even Space Invaders, when you strip away the specifics of the presentation. Because what really matters here isn’t the thematic dressing: the horde could equally be composed of giant ants or velociraptors or zombies or, arguably, the dirt that awaits a good powerwashing.
  • HYENAS
    A year on, is Sega’s shooter ready to break free from the pack?
  • THE 100 GREATEST GAMES OF EDGE’S LIFETIME
    No arguments – for once – just lots of votes, resulting in a countdown of the finest accomplishments across 30 years of game history
  • THE SHAPE OF THINGS TO COME
    Thirty years ago, in the very first issue of Edge, a selection of luminaries gave their predictions of how videogames would evolve in the coming years. In 2013, another group of industry professionals looked into their crystal balls to see what the future of videogames held. In 2023, we’re looking back at those predictions to see how they have fared in the cold light of reality. In addition, we’ve gathered a group of analysts, technologists and industry leaders to ask how videogames might evolve over the next ten years. As an added bonus, since this is Edge’s 30th anniversary, we’re also asking them what the far future might hold, 30 years hence. Considering just how much videogames have changed since 1993, the future world of 2053 could be a very different place indeed.
  • LLAMASOFT
    A trip to the farm to meet with one of the hardiest names in videogames
  • Street Fighter II Turbo
    Mashing Start for a rematch with one of Edge’s first loves