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Number crunching
Behind the scenes – and inside the results – of our 30th anniversary greatest games poll
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Gold standard
The Making Of Karateka sets a new high watermark for commemorating classic games
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VILLAGE PEOPLE
The most region-specific game of all time?
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ARCADE WATCH
Keeping an eye on the coin-op gaming scene
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Soundbytes
Game commentary in snack-sized mouthfuls
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THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
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Starting At Zero
My regret for entering an industry where I didn’t belong and my shame for contributing nothing were indescribable Congratulations to the team at Edge for reaching the 30th anniversary of the magazine’s publication! I also started my journey in the videogame industry at around the same time – 34 years ago, in fact, when I joined Sega’s coin-op division. What most people don’t know is that it was not my first career choice. It was a time without the Internet, so naturally it was somewhat unusual for students to aim for the videogame industry right after graduation. There were lots of questions. What is a gaming company like? What kind of people work there? What kind of work do they do? There was little information available.
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EVE: VANGUARD
CCP dusts off an interplanetary shooter concept with links to the stars
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FINAL FANTASY VII: REBIRTH
This second instalment brings the whole party together
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LIKE A DRAGON GAIDEN: THE MAN WHO ERASED HIS NAME
Kazuma Kiryu’s new mission, should he choose to accept it
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WARHAMMER 40,000: SPACE MARINE 2
Developer Saber Interactive
Publisher Format Focus Entertainment PC, PS5, Xbox Series
Origin Release US 2024
Could there be a more archetypal videogame image than that of a space marine standing firm as alien bodies crash against their armour, a lone bulwark holding back the swarm? It might equally describe Gears Of War or StarCraft or any number of titles holding the actual Aliens licence; even Space Invaders, when you strip away the specifics of the presentation. Because what really matters here isn’t the thematic dressing: the horde could equally be composed of giant ants or velociraptors or zombies or, arguably, the dirt that awaits a good powerwashing.
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HYENAS
A year on, is Sega’s shooter ready to break free from the pack?
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THE 100 GREATEST GAMES OF EDGE’S LIFETIME
No arguments – for once – just lots of votes, resulting in a countdown of the finest accomplishments across 30 years of game history
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THE SHAPE OF THINGS TO COME
Thirty years ago, in the very first issue of Edge, a selection of luminaries gave their predictions of how videogames would evolve in the coming years. In 2013, another group of industry professionals looked into their crystal balls to see what the future of videogames held. In 2023, we’re looking back at those predictions to see how they have fared in the cold light of reality. In addition, we’ve gathered a group of analysts, technologists and industry leaders to ask how videogames might evolve over the next ten years. As an added bonus, since this is Edge’s 30th anniversary, we’re also asking them what the far future might hold, 30 years hence. Considering just how much videogames have changed since 1993, the future world of 2053 could be a very different place indeed.
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LLAMASOFT
A trip to the farm to meet with one of the hardiest names in videogames
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Street Fighter II Turbo
Mashing Start for a rematch with one of Edge’s first loves